Netbyzz

#A055
Click in 10sec Game

HTML :

<!-- CODE = #A055 -->
<!DOCTYPE html>
<html lang="en">
  <head>
    <meta charset="UTF-8" />
    <meta name="viewport" content="width=device-width, initial-scale=1.0" />
    <title>NETBYZZ A055</title>
    <link rel="stylesheet" href="style.css" />
  </head>
  <body>
    <div class="game-container">
      <div class="target" onclick="hitTarget()"></div>
      <div class="message">Click the target!</div>
      <div class="timer">Time left: <span id="time">10</span> seconds</div>
    </div>

    <script src="script.js"></script>
  </body>
</html>

CSS :

body {
  font-family: Arial, sans-serif;
  margin: 0;
  padding: 0;
  display: flex;
  justify-content: center;
  align-items: center;
  height: 100vh;
  background-color: #f0f0f0;
}

.game-container {
  text-align: center;
}

.target {
  width: 200px;
  height: 200px;
  background-color: #f00;
  border-radius: 50%;
  margin: 20px;
  display: inline-block;
  cursor: pointer;
  transition: background-color 0.3s;
}

.target:hover {
  background-color: #c00;
}

.message {
  font-size: 24px;
  margin-top: 20px;
}

.timer {
  font-size: 24px;
  margin-top: 20px;
}

@media (max-width: 600px) {
  .target {
    width: 100px;
    height: 100px;
  }

  .message {
    font-size: 18px;
  }

  .timer {
    font-size: 18px;
  }
}

JS :

let score = 0;
let timeLeft = 10;
let timerId;

function hitTarget() {
  score++;
  document.querySelector(".message").innerText = `Score: ${score}`;
  resetTarget();
}

function resetTarget() {
  const target = document.querySelector(".target");
  target.style.marginLeft = `${
    Math.random() * (window.innerWidth - target.clientWidth)
  }px`;
  target.style.marginTop = `${
    Math.random() * (window.innerHeight - target.clientHeight)
  }px`;
}

function countdown() {
  timeLeft--;
  document.getElementById("time").innerText = timeLeft;
  if (timeLeft === 0) {
    clearInterval(timerId);
    document.querySelector(
      ".message"
    ).innerText = `Game over! Final score: ${score}`;
    document.querySelector(".target").style.display = "none";
  }
}

resetTarget();
timerId = setInterval(countdown, 1000);

Source Code